Idle pixel-art auto-battler RPG

Your world today becomes an adventure.

They fight. You decide.

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Push on, or turn back.

One path forward. What waits ahead is hidden unless luck lets you read it.

Go deeper and the haul grows, but so do the enemies. Turn back and you keep everything. There is no penalty for leaving.

Fall, and you lose the gold, the riftstones and every piece of gear you found. You can always see what you are betting.

They decide for themselves.

42 vocations, each learning different skills and judging fights differently. The brave reach for big swings. The cautious guard and heal.

Battles are told in prose. The same gear plays differently depending on who is wearing it.

What is inside

In motion

One rift a day, the same for everyone.

Everyone gets the same layout each day. You decide how far to twist it — twist harder and better gear drops.

Then compare your run with everyone who walked the same road.

The abyss has no floor.

A place that goes down forever. Anchors every 10 floors let you dive back in from where you reached.

Some inscriptions only take hold deep down, warping a weapon's power itself.

The rift is open again today.

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